GA9Z — Gaming Performance Check | ga9z.net

GA9Z — Gaming Performance Check | ga9z.net

Measure Your FPS in Five Steps

An ordered procedure: pick a repeatable scene, fix resolution and quality preset, run for 60 seconds, log average FPS, the 1% low and frame time, then repeat after every change.

Start by choosing a scene you can return to: a fixed camera position in a game world or a scripted benchmark loop. The point is that run two loads the same scene as run one, so the only difference between the runs is the variable you are testing.

Lock resolution and the quality preset before the first run and write both down beside every result. A preset swap between runs makes the figures incomparable, and an unnoticed resolution change can move the average by tens of percent.

Let each run last 60 seconds. Short runs swing on shader warm-up and background loading rather than on your hardware; a full minute lets those transients settle out of the average.

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Log three figures from the same pass: average FPS, the 1% low and frame time. The average alone hides stutter — a game may average 60 FPS and still look choppy on a poor frame time — so the 99th-percentile floor is what reviewers report alongside it.

Repeat the whole sequence after every driver update, settings change or hardware swap, one change per run. Two changes at once can cancel each other out and leave you with a number that explains nothing.

Four failure modes produce a flat or misleading figure. VSync left on caps the frame rate at the display refresh rate and raises input lag; an in-game frame cap pins the number below your GPU's real ceiling; a thermal throttle decays clocks over minutes so the average drifts downward; and a recorder running in the background steals frames and adds stutter your hardware would not otherwise show. Rule each out in turn before drawing a conclusion about the machine.

  • VSync left on: average sits exactly on the refresh rate and input lag rises.
  • In-game frame cap: the number never moves no matter how much you lower settings.
  • Thermal throttle: frame rate starts high and decays across the run.
  • Recorder in the background: stutter appears only while capture software runs.

Further reading